Hyper Island assignment: Apple

Last week I was responsible for the design specialization at Hyper Island. The 4-day course’s aim was to give all of the students at Digital Media 13 a basic understanding of what design is and how we can work with it.

We started the course with a very basic introduction to design and how to go about when solving problems. The introduction focused on the most important part of the design process: identifying the problem that we are trying to solve.

The students were then given an assignment to redesign something related to Apple, but were free to choose wether it be iTunes, iOS, the dock in OSX, physical products or even the visual identity.One of the most common questions I received afterwards was why we had chosen Apple as a brand. Our idea behind this was:

  1. - as we had very limited of time we needed to choose a brand that the students already had some sort of relationship with. Regardless if they are Android or iOS users, PC or Mac, it’s safe to say that all of them have a relationship to Apple in one way or another.
  • - Apple is somewhat considered as a brand that’s, by many, seen as “perfect”. However, when you do a good research and analysis, you’ll find that there are many small parts in the big machine that could be improved (through design, usability, etc).

The fantastic thing with the presentations was that although there was nearly 50 students, there was at least 40 different design suggestions for improvements. I saw a great redesign of Game Center, an amazing Notes/Reminders app, a great iTunes, a motion sensitive remote as well as a great improvement to AutoCorrect.

I’m really looking forward to coming back to Hyper Island in December to continue working with their great students!

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The meaning of ‘design’

In Holland, we have two words for design. One is vormgeving; in German formgeben. And the other word is ontwerpen; in German entwurf. In the Anglo-Saxon language there’s only one word for design, which is design. That is something you should work out. Vormgeving is more to make things look nice. So for instance, packaging for a perfume or for chocolate in order to make things fashionable, obsolete and therefore bad for society because we don’t really need it. While ontwerpe means, and the Anglo-saxon word, but its stronger, means engineering. That means you as a person try to invent a new thing—which is intelligent, which is clever, and which will have a long-life. And that’s called stylistic durability. It means you can use it for a long time.

—  Gert Dumbar (via banquethall)

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Back to work – now even more organized!

We hope all of you have had an amazing holiday. We were back in business last week but with a slow start, from today it’s full speed ahead!

In order to keep us more organized internally, with clients and with collaborators – Tina is now here to manage our bigger projects and organize our schedules (and occasionally help out with design work).

Stay posted for more updates on our latest projects…

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Mobile Heights website

About
Mobile Heights is a mobile communcations cluster bringing together the industry, academia as well as the public sector. Their members include Sony Ericsson, Ericsson, Telia Sonera, Region Skåne as well as Malmö Högskola and Lunds Universitet.

We’ve helped them plan, design and execute their new website running WordPress.

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Magazines on iPad – our favorites so far

It’s only been a month since we got our iPad and we’re still browsing, analyzing, testing, playing with all the the different applications available. Many predict that the iPad will be the newspaper’s proceeder. So far – it seems there is no given format for what a magazine on the iPad is – or should be. Which in a way is nice and challenging but also leave room for a lot of “interactive” magazines, that basically just a fancy PDF.

So far our favorites include:

Esquire

Times Eureka

And although I think the pricing models seem a bit off, I’m looking forward to trying out News+

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Great column by Iain Tait

Regarding the fact that we still talk about new media:

“… But whether you call it new media, digital, interactive or clicky-clicky-magic, the reality is it continues to morph and change the world around it faster and with more impact than almost anything else in history.”

Please read all of it here

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Effectiveness by design

Key findings in “Effectiveness by Design” initated by the Association of Dutch Designers.

“The financial performance of a new product is on average 20% higher when both experience design (stimulates the senses, increases self expression and summons emotion) and functional design (focused on technology, functionality and ergonomics) have received a lot of attention, compared to products where there was an average attention for these design aspects.”

“The success of a new product increases when there is a lot of attention for design during the development process and when designers are involved.”

“Involving designers during the development of a new website or house style for an organisation, strengthens the image of that organisation in areas such as social responsibility, emotional likability, financial success and good employership.”

“The research shows that several positive design effects are stronger, when designers are given more freedom to explore ideas outside the scope of a project.”

“The innovation of design in the areas of experience and functionality has a positive effect on the quality of the product.”

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10 things CEO’s need to know about design

We found this amazing keynote on Slideshare, called 10 things CEO’s need to know about design. It’s well worth a read through but the slide above says everything we stand for and believe in.

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